HERDING LIVESTOCK TO MARKET

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
kamnet
Moderator
Moderator
Posts: 8623
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: HERDING LIVESTOCK TO MARKET

Post by kamnet »

I don't mind niche roads being included in a set that caters to them, just as long as there is a feature to enable/disable them. Having one giant road set of niche roads to manage just takes up another NewGRF slot.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5945
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: HERDING LIVESTOCK TO MARKET

Post by GarryG »

Quast65 wrote: 04 May 2023 01:52 Have you counted how many roads you actually have (not counting the conveyor belts) all together in the various sets?
Just got home from a afternoon of train watching and having a look at the old signal box at Adamstown that is being renovated. Heard a model train layout will be put in it.

I got 48 roads in the 3 ratt sets counting the Electrified Roads and the tram tracks. Originally I separated them as was a limit how many roads we could have .. but I think it time for me to re-make them into 1 set and maybe give them all parameters so can disable what not needed.

Shall think about it tonight and hope start working on something tomorrow and weekend.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
kamnet
Moderator
Moderator
Posts: 8623
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: HERDING LIVESTOCK TO MARKET

Post by kamnet »

One problem with the stock route, it doesn't connect to any other road types, so the soldiers, motor bikes and bicycles can't get to paved roads. And with the road disabled, none of the vehicles show up and I get an error message that the NewGRF has disabled itself.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5945
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: HERDING LIVESTOCK TO MARKET

Post by GarryG »

They work with most of my roads so wondering.
in roadtypetable I have all the Labels that I know of with different road sets, but do all these also have to be listed in the "powered_roadtype_list:" for each road as well?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2685
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: HERDING LIVESTOCK TO MARKET

Post by Quast65 »

kamnet wrote: 04 May 2023 12:04 I'm using U&Ratt 0.8 and Docklands 1.0.1
Because of that the StockRoad and the above mentioned Roadsets are not together in a powered_roadtype_list you cant make them automatically connect (by for example crossing them with each other).
You have to do that manually:
Example801.png
Example801.png (46.33 KiB) Viewed 1858 times
The vehicles have label ROAD, so they can go over all kinds of roads with that (powered) label.
In this case the (blue) Airforce guys were made in the StockRoute Depot and the (white) Navy guys in the ISR-road depot, as you can see they march around happily ;-)
Keep in mind that the StockRoute doesnt have very visible End-Of-The-Road graphics (which are half a tile, so those dont connect).
So make sure that you have a full tile road-part to connect to other roads.
And with the road disabled, none of the vehicles show up and I get an error message that the NewGRF has disabled itself.
That is weird, not sure what causes that...
Maybe the Speedparameters, but more possibly the hidden roadtype...
What happens Garry, if you also apply the parameter to the hidden roadtype?
Like this:

Code: Select all

if (param[0] == 0) {
item(FEAT_ROADTYPES, item_country_asphalt_road2, 02) {
	property {
		label:                       "ROAD";
		powered_roadtype_list:       ["ROAD", "SCPH", "SCPR", "FUEL", "FUEL", "SAND", "ASP1", "ASP2", "HWAY", "DIRT", "SETT",  "AUZ1", "AUZ2", "AUZ3", "AUZ4", "AUZ5", "ISR1", "ISR2", "AUZ6", "AUZ7", "AUZ8", "AUZ9", "AUZA", "AUZB", "AUZC", "AUZD", "AUZE", "AUZY", "AUZZ", "YARD", "COAL"];
}
}
} else { }
By the way, that is also why it is not always good to mix up various items in one GRF...
Disabling roads should not affect vehicles...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5945
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: HERDING LIVESTOCK TO MARKET

Post by GarryG »

Quast65 wrote: 04 May 2023 17:55 Because of that the StockRoad and the above mentioned Roadsets are not together in a powered_roadtype_list you cant make them automatically connect (by for example crossing them with each other).
You have to do that manually:
I discovered that with some of my roads that you need to manually join them.
The vehicles have label ROAD, so they can go over all kinds of roads with that (powered) label.
In this case the (blue) Airforce guys were made in the StockRoute Depot and the (white) Navy guys in the ISR-road depot, as you can see they march around happily
I asked several pages back in this forum to arrange so they will NOT go on freeways and highways .. is there a special command for this or do I just leave the labels for these out of the roadtypetable :?: I will experiment with my highways today and see what happens.
Keep in mind that the StockRoute doesnt have very visible End-Of-The-Road graphics (which are half a tile, so those dont connect).
The ends I did was so the gate will align with object fences.
That is weird, not sure what causes that...
Maybe the Speedparameters, but more possibly the hidden roadtype...
I will separate the roads and put them in their own game file. I not put them with my road set as there be players out there who might just like these stock routes and not all my other roads. Quast65 .. your idea of making parameters for all my roads good idea and will eventually re-code my Ratt Roads with this in mind.
What happens Garry, if you also apply the parameter to the hidden roadtype?
Might not need with roads removed from the herding set.

What I plan to do today:
* Make a separate road set for the Stock Route and Farm Track.
* Remove the Stock Route from AuzRVAnimalsBikesAndPeople.
* Remove the Farm Track from AuzFarmObjects.
* I was going to remove the Beach Road from AuzBeachObjects, but not I think it can stay as there are no vehicles in that set and players can now disable that road if wish.
* Fix a problem in AuzWaterObjects that I was suppose to do and forgot.
* See if I can make those road hogging military and livestock work properly on US roads.

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5945
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: HERDING LIVESTOCK TO MARKET

Post by GarryG »

I made separate sets for the Animals, Bikes and People for UK and US.
Only way I could figure out how to make them align properly.
AuzRVAnimalsBikesAndPeopleUK.grf
(84.58 KiB) Downloaded 45 times
AuzRVAnimalsBikesAndPeopleUS.grf
(84.58 KiB) Downloaded 44 times
Also made a separate road set for the Stock Route and the Farm Track.
AuzFarmRoads.grf
(104.33 KiB) Downloaded 48 times
Next to figure out how to stop them going on Freeways and Highways and any other road they should not be on.

Once I do that will look at the Crowds and Military Bands. Also like to do some more cattle of different breeds.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2685
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: HERDING LIVESTOCK TO MARKET

Post by Quast65 »

GarryG wrote: 05 May 2023 04:18 Also made a separate road set for the Stock Route and the Farm Track.
Are those now removed from the AuzFarmObjects?
If so, could you post an update to that GRF?

Does the beachroad now have a parameter?
If so, could you post an update to the beachobjects GRF?
Next to figure out how to stop them going on Freeways and Highways and any other road they should not be on.
Please correct me if I am wrong, but you can "control" that via the road_type you give the "vehicles"
Example803.png
Example803.png (17.92 KiB) Viewed 1748 times
In this case, I believe all your vehicles have road_type ROAD, that means they can basically go on any road.
You need to give them a special road_type of their own and then referr to that in a roadset-GRF via the alternative_roadtype_list (or for trams the alternative_tramtype_list).
That way vehicles will only go on that specific road (or roads).

There is currently work being done on making a standard for roadtypes:
viewtopic.php?t=90715
I would advise you to keep a close eye on development of that, and to think about what road_type your vehicles should get according to that standard.
For the moment, just keep it to ROAD.

The standard does give away a bit of "power" from Vehicle-creators to Road-creators, as the Road-creators can now decide which vehicle can go on which road.
But using the alternative_roadtype_list (or for trams the alternative_tramtype_list), means that you dont have to use hidden road(tram)-types anymore, which opens up more room within the 64 road/tram-type limit.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5945
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: HERDING LIVESTOCK TO MARKET

Post by GarryG »

Quast65 wrote: 05 May 2023 11:14 Are those now removed from the AuzFarmObjects?
If so, could you post an update to that GRF?

Does the beachroad now have a parameter?
If so, could you post an update to the beachobjects GRF?
Yep .. removed the road from AuzFarmObjects. Posted new update.

Beachroad now has a parameter and have upload update in AuzObjects.
Quast65 wrote: 05 May 2023 11:14 Please correct me if I am wrong, but you can "control" that via the road_type you give the "vehicles"
Will look into this more tomorrow after I had some sleep. To hard to concentrate on it now.

Cheers and much thanks for you help.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Kruemelchen
Transport Coordinator
Transport Coordinator
Posts: 288
Joined: 18 Feb 2017 17:47

Re: HERDING LIVESTOCK TO MARKET

Post by Kruemelchen »

Actually, it is very easy to let your vehicles use standardised labels. It is done by defining alternatives in the road type table:

Code: Select all

stock: [IAAN, ROAD]
whereas "stock" would be the road_type of the vehicle (in this case, the stock animals)
and "IAAN" would be vehicles of non-public rough terrain roads

The alternatives makes it so, that if no "IAAN" supporting road is available (you need to put "IAAN" into the powered_roadtype_list of your stock route!), vehicles will change to ROAD label instead.

PS: in the stock route, you then could decide, what roads the vehicles would be able to use. So you could exclude highways and such.

HOWEVER, as there is no roadtype set yet which supports the standardised labels, it is best to let this feature sit for the moment, unless you would want to add standardised labels (in the alternative_roadtype_list of the corresponding road) to your Auz Roads Set :)
User avatar
Quast65
Tycoon
Tycoon
Posts: 2685
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: HERDING LIVESTOCK TO MARKET

Post by Quast65 »

Garry, Just to let you know, I am also extremely interested in how this works (the use of standardised labels), so I will very much try to help you with implimenting/testing this, if needed.
Also, with using certain Parameters.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5945
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: HERDING LIVESTOCK TO MARKET

Post by GarryG »

Kruemelchen wrote: 07 May 2023 20:50 Actually, it is very easy to let your vehicles use standardised labels. It is done by defining alternatives in the road type table:
Quast65 wrote: 07 May 2023 22:32 Garry, Just to let you know, I am also extremely interested in how this works (the use of standardised labels), so I will very much try to help you with implimenting/testing this,
Be interesting to try this during the day and see what happens.

The code you (Quast65) gave me over in the Object Forums works good so hope to do same to this set here too as I will not need the separate sets for US and UK. Can combine them into one.

Also wondering if should move the Eye Candy livestock in this set to the AuzFarmRoads. :roll:

Thanks to both of you helping me.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5945
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: HERDING LIVESTOCK TO MARKET

Post by GarryG »

I had a try with what Kruemelchen suggested but the tractor and the horses still travel on any road.

I tried to restrict them to just the Stock Route and the Farm Track.

I think I put that command in the correct place.

Code: Select all

//roadtype translation table 
roadtypetable { ROAD,/* TTD */
	IAAN, SCPH, SCPR, /* Farm Roads */
	HRSE, HRSC, /* this set */
	OFFR, SAND, /* country roads */
	HAUL, /* hauling road */
	DIRT, GRAV, ASPT, /* spool */
	OLD_, SETT,  ASP0, ASP1, ASP2, /* ratt */
	AUZB, AUZC, AUZD, AUZE, AUZ5, AUZF, AUZ1, AUZG, AUZ4, /* AuzRattRoads */
	ORD0, ORD1, ORD2, ORD3, ORD4, SRD0, SRD1, SRD2, ARD0, ARD1, ARD2, ARD3, ARD4, ARD5, WRD0, WRD1, URD0, URD1, IRD0, IRD1, /* U&RaTT */
	CONC, TOWN, B_RD, A_RD, /* Timberwolfs Roads */
	BIKE, BRIC, NL30, NL50, NL5F, NL60, NL80, NL10, NL12, /* Dutch Road Project */
	CSRD, PTRD, ATRD, PCRD, ACRD, /* Auge's Basic Roadset */
 	ACLK, AR11, AR12, AR13, AR14, AR21, AR22, AR23, AR24, ELSP, ALSP,
        ELRD, ELA1, ELA2, ELA0, ALA0, FUEL, COBB,
        COB2, COB3, COB4, BEAC, ISR1, ISR2, AUZ2, AUZ3,
        AUZ6, AUZ7, AUZ8, AUZ9, AUZ0, AUZA, AUZY, AUZZ, YARD, COAL,
        AER0, AER1, AER2, UER1,
Horse: [SCPH, SCPR],
tractor01: [SCPH, SCPR],
Horse2: [SCPH, SCPR],

}
Here the source to see where I went wrong.

Tomorrow going train spotting at lunch time for the afternoon .. Wednesday morning is shopping day.
Cheers
Attachments
AuzFarmRoadsSource.rar
(246.29 KiB) Downloaded 36 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Quast65
Tycoon
Tycoon
Posts: 2685
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: HERDING LIVESTOCK TO MARKET

Post by Quast65 »

You are going fast here now Garry ;-)

There are some things I have to doublecheck first over at the thread where they are discussing the standardisation labels.
To be sure what changes have to be made where and where additional code needs to be put in.

So, hold your horses (and tracktor) Cowboy ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Kruemelchen
Transport Coordinator
Transport Coordinator
Posts: 288
Joined: 18 Feb 2017 17:47

Re: HERDING LIVESTOCK TO MARKET

Post by Kruemelchen »

GarryG wrote: 08 May 2023 08:26 Here the source to see where I went wrong.
Your vehicles (stock, tractor) are of road_type "SCPR"
The roadtype SCPR you created, has many roads in the "powered_roadtype_list"
Thus, your vehicles can go an all these roads

If you want to restrict your vehicles only to a small amount of roadtypes, you need to edit the "powered_roadtype_list" accordingly.

Additionally, if you want to use alternative roadtypes, give the vehicles the property:

Code: Select all

road_type: stock
and in the roadtypetable you add

Code: Select all

stock: [SCPH, SCPR, IAAN, ROAD]
(so the vehicles will be available as ROAD-type-vehicles, when neither SCPH, SCPR nor IAAN (the standardised label) roads are available)
User avatar
Quast65
Tycoon
Tycoon
Posts: 2685
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: HERDING LIVESTOCK TO MARKET

Post by Quast65 »

Kruemelchen wrote: 08 May 2023 10:39 .
Just to get it a bit more clear:

1. So, this way, all can be done WITHOUT using the alternative_roadtype_list in the roadtype properties?
2. In what roadtypetable should this

Code: Select all

stock: [SCPH, SCPR, IAAN, ROAD]
then be added?
The roadtypetable in a Vehicle-GRF or in a Road-GRF, or both?

3. If we would already want to start using the standards (to be compatible with future roadsets), should label IAAN then be used for the appropriate vehicle-GRF road_types (and road-GRF's can still use any label for their road_types)?
But then it IS needed to use the alternative_roadtype_list in the properties of the roads?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Brickblock1
Engineer
Engineer
Posts: 118
Joined: 04 Apr 2022 12:44
Location: The openttd discord server

Re: HERDING LIVESTOCK TO MARKET

Post by Brickblock1 »

Quast65 wrote: 08 May 2023 11:03
Kruemelchen wrote: 08 May 2023 10:39 .
2. In what roadtypetable should this

Code: Select all

stock: [SCPH, SCPR, IAAN, ROAD]
then be added?
The roadtypetable in a Vehicle-GRF or in a Road-GRF, or both?
Roadtype tabels are only needed by vehicle-grfs and do nothing for Road-grfs. I would personally add RAAN after IAAN as that is what the standard says you should do and it makes more sense.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2685
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: HERDING LIVESTOCK TO MARKET

Post by Quast65 »

Brickblock1 wrote: 08 May 2023 11:41 Roadtype tabels are only needed by vehicle-grfs and do nothing for Road-grfs.
Good to know
I would personally add RAAN after IAAN as that is what the standard says you should do
Where does it say that?
Example806.png
Example806.png (8.57 KiB) Viewed 1450 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Brickblock1
Engineer
Engineer
Posts: 118
Joined: 04 Apr 2022 12:44
Location: The openttd discord server

Re: HERDING LIVESTOCK TO MARKET

Post by Brickblock1 »

Quast65 wrote: 08 May 2023 12:30
Brickblock1 wrote: 08 May 2023 11:41 I would personally add RAAN after IAAN as that is what the standard says you should do
Where does it say that?
Here, It seams that you were looking at an older version.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot] and 1 guest