Empty Airport V0.1 (released 26 oktober 2016)
Posted: 26 Oct 2016 13:05
Empty Airport V0.1
As you may or may not know, a while ago I have made an object-set with fake airport tiles:
viewtopic.php?f=26&t=73075
In my personal games I had altered the "normal" airport graphics in such a way that they match those object graphics.
For that I had used several GRF's, but I managed to bundle them into one single GRF.
For now, I will release it only here and not yet on Bananas, as I would like to get some feedback on it and maybe some suggestions.
If there arent any major issues other than the ones mentioned a bit further on, I will also release it on Bananas.
Here is the GRF: Sources (NFO & PNG): Known issues:
- Transmitter
- Refinery Building
- Hangar
- Glitches/overlaps
- Not compatible with OpenGFX+Airports (rotated airports)
In the next post(s) I will discuss these issues (as in some cases they need some pictures and I cant add any more attachments in this post ).
Enjoy!!
viewtopic.php?f=26&t=73075
In my personal games I had altered the "normal" airport graphics in such a way that they match those object graphics.
For that I had used several GRF's, but I managed to bundle them into one single GRF.
For now, I will release it only here and not yet on Bananas, as I would like to get some feedback on it and maybe some suggestions.
If there arent any major issues other than the ones mentioned a bit further on, I will also release it on Bananas.
Here is the GRF: Sources (NFO & PNG): Known issues:
- Transmitter
- Refinery Building
- Hangar
- Glitches/overlaps
- Not compatible with OpenGFX+Airports (rotated airports)
In the next post(s) I will discuss these issues (as in some cases they need some pictures and I cant add any more attachments in this post ).
Enjoy!!